An Entity of Type: software, from Named Graph: http://dbpedia.org, within Data Space: dbpedia.org

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  • gra wideo (pl)
  • videójáték (hu)
  • ڤيديو جيم (arz)
  • камп’ютарная гульня 2013 года (be)
  • 2013 metų kompiuterinis žaidimas (lt)
  • Computerspeel von 2013 (nds)
  • Computerspiel von 2013 (gsw)
  • dataspel frå 2013 (nn)
  • video lojë e vitit 2013 (sq)
  • videogioco del 2013 (it)
  • videoigra iz leta 2013 (sl)
  • videojoc de 2013 (ca)
  • videojuego de 2013 (es)
  • videojòc de 2013 (oc)
  • videoxogo de 2013 (gl)
  • videoxuegu espublizáu en 2013 (ast)
  • видеоигра од 2013 година (mk)
  • компьютерная игра 2013 года (ru)
  • 2013 թվականի համակարգչային խաղ (hy)
  • 2013 video gemme (sco)
  • 2013 video oyunu (tr)
  • 2013. gadā videospēle (lv)
  • Computerspiel aus dem Jahr 2013 (de)
  • computerspil fra 2013 (da)
  • físchluiche a foilsíodh sa bhliain 2013 (ga)
  • jeu vidéo de 2013 (fr)
  • joc video din 2013 (ro)
  • permainan video tahun 2013 (in)
  • počítačová hra z 2013 (sk)
  • videohra z roku 2013 (cs)
  • videoigra iz 2013. godine (hr)
  • videojogo de 2013 (pt)
  • videoludo de 2013 (eo)
  • videopeli vuodelta 2013 (fi)
  • βιντεοπαιχνίδι του 2013 (el)
  • видео-игра из 2013. године (sr)
  • видеоигра от 2013 година (bg)
  • відеогра 2013 року (uk)
  • datorspel från 2013 (sv)
  • egwuregwu vidīò 2013 (ig)
  • لعبة فيديو من تطوير نيكست ليفل غيمز (ar)
  • computerspel van Next Level Games (nl)
  • 2013 action-adventure video game (en)
  • משחק וידיאו מסוגת הפעולה-הרפתקה שפותח על ידי Next Level Games והופץ על ידי נינטנדו בשנת 2013 (iw)
  • 2013年の『ルイージマンション』シリーズ2作目 (ja)
  • ju vidéo d'2013 (pcd)
  • 路易吉洋樓系列的第二部作品 (zh)
dbo:developer
dbo:genre
dbo:producer
dbo:publisher
dbo:releaseDate
  • 2013-03-20 (xsd:date)
  • 2024-06-27 (xsd:date)
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  • 90 (xsd:integer)
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  • right (en)
dbp:artist
  • Neil Singh (en)
dbp:caption
  • North American packaging artwork (en)
  • Nintendo Switch box art cover (en)
dbp:composer
  • Chad York (en)
  • Mike Peacock (en)
  • Darren Radtke (en)
dbp:designer
  • Jason Carr (en)
dbp:destruct
  • 9.500000 (xsd:double)
dbp:developer
dbp:director
  • Bryce Holliday (en)
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  • 8 (xsd:integer)
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  • 35 (xsd:integer)
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  • 4 (xsd:integer)
dbp:gb
  • 4 (xsd:integer)
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dbp:gi
  • 8.500000 (xsd:double)
dbp:gradar
  • 4 (xsd:integer)
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  • 6.500000 (xsd:double)
dbp:gt
  • 9.300000 (xsd:double)
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  • 9 (xsd:integer)
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  • 9.300000 (xsd:double)
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  • 3.500000 (xsd:double)
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  • 77 (xsd:integer)
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  • 9 (xsd:integer)
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  • 92.0 (dbd:perCent)
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dbp:producer
dbp:programmer
  • David Catlin (en)
dbp:publisher
dbp:quote
  • "I think he's stated in his interviews that he really wanted to take over and get involved in Luigi's Mansion. And also I think that he's using this game as a platform to mentor other designers in Nintendo, including us. So by getting more face time with him you learn different things. It's twofold. He really wanted this franchise to come back strong, as well as get out there with the dev teams." (en)
  • "One of the first vision words that came in from Nintendo was this Japanese concept of 'karakuri,' which is these automaton dolls from the 18th century that move as if they were alive. They're actually made out of wood and mechanical parts. Karakuri, roughly translated, means 'surprise and delight.' So Nintendo and Miyamoto-san wanted us to build up the anticipation for the player to lead them into a gag, whether it was something funny or something scary. You constantly have this surprise and delight as you move around the mansions. The existing set of characters that are in the game are probably a subset of a wide range of different characters that we tried out. Some didn't make it, wound up on the chopping block. It was a blast to use the Mario characters. We do keyframe animation, so it's a little bit more cartoony. Our animators had a blast doing things like the stretch and squash and finding new ways for the ghosts to scare Luigi. If you've been playing for a while, you might notice that the ghosts get scared by Luigi as well. It works both ways. They're both kind of hapless and goofy." (en)
dbp:released
  • 0001-03-20 (xsd:gMonthDay)
  • 2024-06-27 (xsd:date)
dbp:series
dbp:source
  • Director Bryce Holliday describing character design and relationship, 2013 IGN interview (en)
  • Director Bryce Holliday on Miyamoto's involvement, 2013 Wired interview (en)
dbp:title
  • Luigi's Mansion 2 HD (en)
  • Luigi's Mansion: Dark Moon (en)
dbp:vg
  • 9 (xsd:integer)
dbp:width
  • 30 (xsd:integer)
dbp:wikiPageUsesTemplate
dbp:writer
  • Eric Smith (en)
dct:subject
gold:hypernym
rdf:type
rdfs:label
  • Luigi's Mansion: Dark Moon (en)
  • Luigi's Mansion 2 (ca)
  • لويجيز مانشن: دارك مون (ar)
  • Luigi's Mansion 2 (es)
  • Luigi’s Mansion 2 (de)
  • Luigi's Mansion 2 (fr)
  • ルイージマンション2 (ja)
  • Luigi's Mansion 2 (it)
  • 루이지 맨션 다크 문 (ko)
  • Luigi's Mansion: Dark Moon (pt)
  • Luigi's Mansion 2 (nl)
  • Luigi's Mansion 2 (sv)
  • Luigi’s Mansion 2 (ru)
  • 路易吉洋樓2 (zh)
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  • Luigi's Mansion 2 HD (en)
  • Luigi's Mansion: Dark Moon (en)
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